Showing posts with label Noumonde. Show all posts
Showing posts with label Noumonde. Show all posts

Saturday, September 20, 2008

Tighten focus even further?

So here is my quandary now.

I had decided I would focus on one narrow part of my village, a view out of a Chinese restaurant onto a city street in the downtown area of the city.


Now, I'm thinking, that may even still be too big for a first time 3D project.

See, I have been a 3D hobbyist for over ten years, and have experimented with Strata 3D and now with Blender, and have even played with Blender specifically for, we're 2008 now? ...for eight years. But I have really done very little actual modeling, because to compensate poorly for my ADD, I have tended to let myself get into a hyper-focus, where I do one thing to insane extremes.

In this case, the insane extreme was to begin with the landform of the city. From my story planning, when I decided to create this mystical village called Noumonde for my many different stories, I knew a great deal how the area was laid out physically. I knew there was a deep lake in the center of this area. I knew the village was mostly on one edge of this lake. I knew the opposite side of the lake had some pretty steep hills.

So I began with a 3D topography of the village, which I created by using Photoshop to build a shades-of-gray picture, with really black areas to define the deepest part of the lake, and with really white areas around the edge to define the peaks of the hills. Apply some gradient patterns, smudge a little, and import it into whatever DXF converter I could find, and voila! I had a huge, high-poly-count surface upon which to build my village!

Which I used on computers that were too slow and with too little RAM to do anything useful with it.

So back to the present. I can play with that landform today pretty easily, but I mostly just use it for reference. My task today is to actually find a good starting project. The theory is that, if I can settle on a few good starter projects, I can internalize the methods of doing 3D scenes and feel confident enough to tackle larger projects.

My ADD, (or if you don't believe that scientists have found neurological evidence for ADD, just call it distractedness or whatever) has always led me to tackle huge projects that never give me anything to latch onto, that are too large for me to do for a first project. And my question is, did I do that again in this project? By deciding against an aerial tour of several streets and focusing on one single scene, I'm finding, with all of the photo studies that I have done, that even this is a very tall order. I have cracks in the sidewalk and in the parking lot. I have paint on the road with chips and discoloration. I have weeds, for God's sake! If I'm going to aim for photo-realistic, I'd better focus on a smaller task......

So maybe that's what I'll do. Technically, by the terms I set for myself on this project, producing a rendered image is not an early objective anyway. I could very well just stick with note-paper and photographs for a year and I'd be okay. But I'm going to include some rendering projects, too, because I need to move from theory to practice, too.

Friday, September 12, 2008

Current status: reading up on and experimenting with how Blender uses external files. I don't want to have ten thousand separate knives!

Tuesday, September 09, 2008

Project Strategy for ADD

One of the challenges I face with this Noumonde project is -- well, frankly -- me.

This project was begun around 1995, when the immersive game Myst had peaked, and when my company was dabbling in doing 3D design for some of their education software. I'd decided that the many short stories and novels I'd been working on, stories which had all seemingly lost focus for me, were perhaps victims not of a poor writer but of the wrong media. Perhaps, I reasoned, these ideas would come together much more cleanly if the many variations on story I struggle with were all part of the same story, but the "reader" had some influence in changing the story.

(I'll tell you now that I rejected that notion on its face, because I didn't like similar games, like CyberFlix's "Titanic", where you were unaware of many other stories hidden under the surface, simply because you hand't hit a plot line at the right time. But the solutions I came up with, where I would come up with subtle and disturbing ways of showing the audience the alternate possibilities, turning the story increasingly toward the horror genre, are out of the scope of this little essay.)

After a while, the notion I was exploring was clarified and had grown into a beast of its own magnificent proportions.

This.... This, I would come to learn later, is a classic expression of my own ADD. I tend to get lost in the "neat" of my ideas, and soon, the neat is the be-all and end-all, the entire purpose of the project, and I don't have anything left over for the actual work itself.

See, at the time, I didn't know I was ADD. I did wonder, yes, why I was so often told how intelligent I was, and yet had problems finishing college. My wife has since suggested that maybe I wasn't smart at all! (I love my wife!) That perhaps they were just being nice. But more than simply being told I was smart, I felt like I was smart enough. I understood material, I got the notion of physics pretty well -- my mental model fit things pretty accurately. I understood the calculus problems well enough. I just couldn't solve them correctly on a test. Too many missing minus signs, to many mis-written numbers. Too many half-remembered theorems.

Friday, September 05, 2008

Welcome to the village of Noumonde

Aside from my day-to-day work and home responsibilities, I have always had a sort of back-burner project going through my head. I used to think of myself as a writer and a 3D design hobbyist, though I kind of put these hobbies aside in the interest of work and building a home for my wife and our "kids", two dogs, two cats, and a gecko.

But you can't put your most cherished ideas away. They have a tendency of creeping back into your mind every now and again, and so I find myself pondering it again.

I want to make a village. A 3D village, photo-realistic, complete with peanut-butter-covered butter knives in the kitchens, to squashed pennies on train tracks. I want to have a regular postman running his routes, a sales clerk at the hardware store who frequents the bar too often, and a gate that was put on at an angle and has rusted through its springs.

This project is not new, by any means. I've got map sketches going back almost 10 years. I originally came up with the idea because at work we were doing 3D sets for an interactive Language software product, and Myst and similar games were all the rage at the time. I found Myst and Riven very compelling, and it occurred to me that maybe my writing projects were faltering because I was using the wrong medium. Perhaps it wasn't a novel I was trying to make. Perhaps it was an interactive virtual world!

Well, 10 years later, and I've learned a lot about 3D rendering, 3D programming, and all sorts of other things, but haven't made much progress yet on the actual original project itself.

So I'm going to give it a try again.

I'm buying some notebooks and some small pens.

I'm collecting URLs and books and article on civil engineering, city planning, small towns.

What I' d like to do is divorce the over-arching story I had in mind at first, and just focus on making a real, living, breathing village of about 1,000 or so citizens. Neighborhoods, broken fences, farms, etc.

Along the way, I'll develop a web site that will show it off, and encourage people to submit ideas, photographs, models, etc., to be incorporated into the village.

I'll keep progress on the project updated in these blogs. And now that I have a scanner, I can even begin posting some of the hand-written/-drawn elements I've already begun working on.